72 – Warriors’ Gate

Ten minutes to explain Warriors’ Gate? That might prove tricky …

This four-part adventure is the last of the E-Space trilogy that began with Full Circle. The Doctor and Romana are still trapped in e-Space together with e-Space native/TARDIS stowaway Adric. Arriving at ‘zero-point’ (perfectly zero co-ordinates) they discover a slave ship filled with a Time Sensitive race, the Tharils. Their human captors plan to sell them at huge profit, but owing to the material used to trap the enslaved Tharils (Dwarf-star alloy, which would make a return in Nu Who adventure Day of the Moon) they are enable to escape – in actual fact the gateway to other universes is collapsing. By the story’s end, Romana remains with K9 to help free the Tharils, and the Doctor escapes with Adric back into N-Space.

Alas, if only the story were so simple! I first watched this adventure aged 13, looking forward to it having seen the Gundan Robots mentioned in Tom Baker’s preview to Shada. And I could not follow it at all. It would be around 15 years later when I bought the E-Space trilogy boxset that the story finally made some sense – but even then I suspect that was largely due to having watched the story before and having a rough idea of the plot direction. As it is – the Doctor jumps around the timeline of the Tharils with very poor narrative explanation as to what is going on – it isn’t hard to get lost.

With grown up eyes however, it is a very clever story with three different narratives beautifully interwoven. We see the Doctor follow the path of the Tharils to discover how they were once masters who enslaved other peoples; Romana become trapped by the slavers and strive to break free; and Adric teaming up with K9 to rescue Romana and reunite the TARDIS team. The suspense builds up magnificently to the destruction of the slavers’ ship and the escape of the Tharils and the TARDIS crew.

All in all, Warriors Gate is a very satisfactory end to the E-Space trilogy, and a more than pleasing story in its own right. I can only really mark it down on two points. The first, as I mention, is that the plot is so convoluted it takes a PhD in Ingenuity to follow it. The second is that it brought an end to Romana and K9 travelling in the TARDIS. While I fully understand the production reasons for doing so (K9 being a menace to operate and a get-out-of-jail free card for any scenario; Romana not being able to talk at the viewers level or get herself into trouble) I very much enjoyed the combination of the Fourth Doctor, Romana (both of them!) and K9 – so much so that when as I teenager I wrote a new series of adventures to feature the Eighth Doctor, they featured the return of Romana and K9. But then we can’t blame the producers for looking forward, not back!

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One thought on “72 – Warriors’ Gate

  1. Pingback: 28 – The Keeper of Traken |

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